Diametric is a puzzle adventure game that explores connectivity across dimensions, in the form of a comic book extended into a 3D world. In this multifaceted exploration, you oscillate between worlds and switch between characters to solve geometric puzzles, piece together a non-linear story, and expand your views on identity, society, authenticity, and time.
The structure of the game world is built as a series of simple three-dimensional boxes. The view of the game for the majority of the experience is constrained to a flattened two-dimensional perspective of these geometries, so as to focus on one frame of a story at a time. This rectangular unit serves as a comic frame and the flow of the comic is to be experienced by shifting the perspective, rotating the block to view another side. With constant knowledge of the existence of other connected but diametrically opposed perspectives, unfolds a new way to experience a world and a multifaceted narrative.
The limitations of a flat viewpoint keeps the player moving and shifting through the world to acquire a fuller sense of the story. Depending on the direction of the shift, the geometric perspective leads to either a shift in character or an opening of pathways to enter a different part of the experience’s progression.
The progression of the experience is the combination of multi-linear progressions. The importance of the temporal element is highlighted in the recurring appearance of the clock. Time is manifested as a physical entity; a clock at the center of the world’s physical structure exhibits multiple faces that show three different progressions of time. As the player moves through different areas of the game, he or she is required to enter through the clock as a gateway to another temporal place in the story. Through the exploration of past, present, and future progressions of the game’s temporal map, the whole picture of the multifaceted story of identity comes together in intriguing ways.
Contemplation of Relative Time